Blocktober Task 2: Multiplayer FPS Map Blockout

About This Event
The second milestone builds on the foundations of Task 1 by challenging participants to create a whitebox blockout of a multiplayer first-person shooter (FPS) map. This milestone focuses on designing competitive spaces where multiple players can interact in real-time, with the goal of teaching balance, flow, and rhythm within level design. Unlike the single-player map, this task emphasizes how players engage with each other and the environment simultaneously, requiring careful thought about fairness and pacing.
Your blockout should define clear spawn locations for players, weapon pickups, and key interaction points. The most successful maps will consider verticality, sightlines, and choke points to create tension and strategic opportunities. By thinking about how players enter and exit combat spaces, how they recover between encounters, and how resources are distributed, you’ll learn to design levels that are both fun and balanced. The task is not about detailed visuals but about shaping the invisible rules of gameplay that emerge from spatial design.
By completing this milestone, participants will gain a deeper understanding of multiplayer design principles that are at the heart of many competitive games. The goal is to prototype a map that feels fair, engaging, and dynamic for multiple playstyles, whether aggressive or defensive. At the end of Blocktober, participants will walk away not just with two completed whitebox maps but with a clear grasp of how to transition from single-player narrative spaces to balanced multiplayer environments—skills that can be applied in both indie and professional development.